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AI Insights · Timothy · October 2021

Top 5 Otome Games Performance in South America, Q3 2021

Discover the performance of the top 5 Otome games on a unified platform in South America during Q3 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Otome Games Performance in South America, Q3 2021

In the third quarter of 2021, the top 5 Otome games in South America showed varied performance in terms of weekly downloads, revenue, and active users. Below is an overview of their trends, based on data from Sensor Tower.

My Candy Love - Otome game from Beemoov experienced a steady decline in weekly revenue, starting at around $4.4K in late June and ending at approximately $1.5K by the end of September. Weekly downloads also saw a downward trend, beginning at 15K in late June and decreasing to about 9.6K by the end of the quarter. The game’s weekly active users followed a similar pattern, dropping from 111K to around 62K over the same period.

Obey Me! - Anime Otome Sim by NTT Solmare showed fluctuations in weekly revenue, peaking at $1.7K in late June and ending at $851 in late September. Weekly downloads were relatively stable, with a slight decline from 4.6K to 2.9K. The weekly active users remained fairly consistent, ranging from 25K to 28K throughout the quarter.

Tears of Themis from COGNOSPHERE PTE. LTD. saw its highest weekly revenue in early August at $2.5K, with a slight decrease to $1.8K by the end of September. The game had a strong start in weekly downloads, with 33K in late July, but this number significantly dropped to 1.7K by the end of the quarter. Weekly active users also decreased from 26K in early August to around 6.3K by the end of September.

Is it Love? Stories - Scandal by 1492 Studio had a relatively stable performance in weekly revenue, peaking at $1.3K in late July and ending at $924 in late September. Weekly downloads were low, starting at 145 in late June and dropping to 60 by the end of September.

IkemenSengoku Otome Anime Game from CYBIRD Co., Ltd. had minimal activity in weekly downloads, with the highest number being 27 in mid-July. Weekly revenue peaked at $1.2K in mid-July and ended at $270 in late September. The game’s weekly active users remained very low, peaking at 34 in mid-July and reaching zero by September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021